using UnityEngine;
using Voodoo.Pattern;

public class ShopCanvas : SingletonMB<ShopCanvas>
{
	public CanvasGroup Group;

	public void Hide()
	{
		Group.interactable = false;
		Group.blocksRaycasts = false;
		Group.alpha = 0f;
	}

	public void Show()
	{
		Group.interactable = true;
		Group.blocksRaycasts = true;
		Group.alpha = 1f;
	}
}
